Biotronics Inc. - An EVE Online Corporation

General Category => Open Biotronics Inc. Forum => Topic started by: Hagen Stein on October 02, 2014, 17:32:18

Title: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Hagen Stein on October 02, 2014, 17:32:18
Das ist doch mal ein Wort. EVE könnte wirklich wieder interessant werden.

http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/ (http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/)

tl;dr
Quote
- We are going to allow capital ships to use gates in lowsec/nullsec, and we are aiming to make gate-to-gate travel take less time than jump travel over distances of more than ~20 LY.

The primary change is the addition of a new mechanic, called "jump fatigue".

- Jump fatigue is tracked for each character, persisting between play sessions and over downtimes as appropriate.

- Every time you use any jump drive, jump bridge or jump portal (hereafter all treated as "a jump"; note that this does NOT include stargate travel!), you will accumulate jump fatigue. If your fatigue is below 1 before a jump, your fatigue will be 1 + (light years travelled) after the jump. For subsequent jumps, the fatigue is multiplied after each jump by 1 + (light years travelled). This stays on the character as mentioned earlier, and decays at a rate of 0.1 per minute.

- After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires. Note importantly that, because fatigue decays at a slower rate than a cooldown timer, you will retain fatigue for a length of time after your cooldown timer expires.

- Almost all jump-capable ships will have their range reduced to 5 LY after skills

- You will only be able to move your medical clone to the station you are currently docked at.

- Hitpoints and resistances on various sovereignty-related structures will be revisited, to balance out the reduced ability to use Supercarriers against them. Stay tuned for a follow-up blog on this.

- We will be releasing a collection of other smaller changes in Phoebe that will be of interest to many of the same people who are affected by these travel changes. These include a rebalance of starbase weapons, a rebalance of stealth bombers and heavy interdictors, enabling of lowsec doomsdays, and changes to interdictor bubble mechanics. More information to come.

- Jump Freighters and Rorquals will gain a role bonus: 90% reduction to effective range jumped for the purposes of all these calculations, but will otherwise get all the described changes.

- Black Ops ships will have their range unchanged, but will otherwise get all the described changes.
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Count Dark on October 03, 2014, 11:13:37
man darf gespannt sein, wie sich das auswirkt
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Hagen Stein on October 05, 2014, 02:00:07
Da die "Big Boys" (Mittens et al) alle am Jammern sind: das kann nur gut für EVE sein!  >:D
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Hagen Stein on October 11, 2014, 11:29:59
't was about fuckin' time!  ;D

Endlich wird EVE wirklich "Skill Training Offline":

Quote
Unlimited skill queue

To help people temporarily lacking access to an EVE client and generally remove annoyance, in Phoebe you will be able to construct and start training skill queues of unlimited time length. Trial accounts will still have a 24 hour queue limitation. This change will be live on Singularity along with a feedback thread next week.

(http://content.eveonline.com/www/newssystem/media/66584/1/skillqueue.png)

Phoebe wird seit langer Zeit die beste Erweiterung.

Komplettes Blog: Coming to EVE Online in the Phoebe release on November 4th (http://community.eveonline.com/news/dev-blogs/coming-to-eve-online-in-the-phoebe-release-on-november-4th/?_ga=1.265833039.1325081378.1381476957)
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Thornon on October 11, 2014, 17:45:34
Das ist ja positiv. Das erspart mir hektisches Einloggen, um noch schnell einene neuen Skill anzuwerfen. :)
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Tora on October 12, 2014, 13:02:11
Hmm, ob das auch noch gilt wenn der Account nicht aktiv ist?
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Count Dark on October 13, 2014, 09:13:52
das galt noch nie, wenn der Account inacktiv ist. Sobald der Account nicht mehr bezahlt ist, schaltet sich die Queue inaktiv
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Hagen Stein on October 13, 2014, 18:52:34
das galt noch nie, wenn der Account inacktiv ist.

Das stimmt so nicht ganz, junger Padawan.  ;)

Früher(tm) war es so, daß der letzte eingelegte Skill lief, bis er fertig war. Auch wenn der Account (zwischenzeitlich) inaktiv wurde. War ein beliebtes Spiel: kurz vor Ablauf der Subscription z.B. BS V einwerfen, dann einen Monat lang aussetzen.

Ansonsten stimmt's für die neue Queue aber auch schon, was bisher galt: läuft nicht bei inaktiven Accounts. Man kann auch nur die Skills in die Q setzen, die man zumindest injectet hat. Also nix Titan-Account für die nächsten drei Jahre "vorfüttern" ...
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Kalrar Sut on October 15, 2014, 13:11:26
Das stimmt so nicht ganz, junger Padawan.  ;)

Früher(tm) war es so, daß der letzte eingelegte Skill lief, bis er fertig war. Auch wenn der Account (zwischenzeitlich) inaktiv wurde.
Genau, und zu diesem Thema dürfte es in den tiefen dieses Forums auch noch einen anständigen Rant-Beitrag von Hagen dazu geben :)
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Tora on October 15, 2014, 16:38:38
^^
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Hagen Stein on October 16, 2014, 15:23:04
Das stimmt so nicht ganz, junger Padawan.  ;)

Früher(tm) war es so, daß der letzte eingelegte Skill lief, bis er fertig war. Auch wenn der Account (zwischenzeitlich) inaktiv wurde.
Genau, und zu diesem Thema dürfte es in den tiefen dieses Forums auch noch einen anständigen Rant-Beitrag von Hagen dazu geben :)

Rants? Von mir? In diesem Forum?    Nevaar Evaar!  :whistle:
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Cibo Seidensha on October 17, 2014, 20:57:59
Klar, anstatt das ewig dauernde rumjumpen im Empire zu beschleunigen, machen sie jump portals langsamer.
Jetzt langweilen sich alle wieder gleich schlimm. Balanced!  ;D
Title: Re: DevBlog: ONG-DISTANCE TRAVEL CHANGES (aka "Fuck you, empty space empires!")
Post by: Tora on October 18, 2014, 15:55:50
Na solange sie noch keine Maut für viel benutzte Portale nehmen...
*stellt sich vor der Eingang zu Jita wär nur gegen 1 PLEX möglich* ^^