Author Topic: INCURSION  (Read 27323 times)

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Offline Greg DaimYo

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Re: INCURSION
« Reply #15 on: October 13, 2010, 20:38:07 »
Kommst du mit Mudda in die Sites rein?

Nein.  :-[

Offline Hagen Stein

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Re: INCURSION
« Reply #16 on: October 14, 2010, 12:41:52 »
Faction Ships im normalen Markt auf Sisi: http://img153.imageshack.us/img153/4111/hurk.jpg

Thread dazu

Also, ich würde es gut finden. Habe nie verstanden wieso Faction Sachen nicht ganz normal im Markt zu finden sind.

Offline Nightshade

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Re: INCURSION
« Reply #17 on: October 14, 2010, 14:09:56 »
Da scheint sic ja allgemein einiges zu ändern. Sehe ich das richtig, dass die t2 varianten jetzt als untergruppe der t1-hüllen im markt sein werden?
Jemand hat meine Sig kaputt gemacht...

Offline Ian Doom

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Re: INCURSION
« Reply #18 on: October 14, 2010, 14:45:26 »
Also so wie es aussieht als eigener Unterpunkt als Advanced. So siehts auf dem Bild jedenfalls aus:

z.B. Frigates teilt sich auf in Standard, Faction und Advanced. Destroyer nur in Standard und Advanced weil es ja (noch) keine Faction Destroyer gibt.

Offline Ches Dexter

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Re: INCURSION
« Reply #19 on: October 14, 2010, 14:56:54 »
weil es ja (noch) keine Faction Destroyer gibt.

Ich glaube auch nicht, dass es jemals Faction Destroyer oder Faction Battlecruiser geben wird... Immerhin sind die entsprechenden Skills nicht rassenbezogen und woher sollen sich dann die unterschiedlichen Boni ergeben?


Offline Kasper

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Re: INCURSION
« Reply #20 on: October 14, 2010, 16:47:49 »
weil es ja (noch) keine Faction Destroyer gibt.

Ich glaube auch nicht, dass es jemals Faction Destroyer oder Faction Battlecruiser geben wird... Immerhin sind die entsprechenden Skills nicht rassenbezogen und woher sollen sich dann die unterschiedlichen Boni ergeben?
Die Argumentation entzieht sich meinem Verständnis.

Offline Riu Kasim

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Re: INCURSION
« Reply #21 on: October 14, 2010, 16:56:38 »
weil es ja (noch) keine Faction Destroyer gibt.

Ich glaube auch nicht, dass es jemals Faction Destroyer oder Faction Battlecruiser geben wird... Immerhin sind die entsprechenden Skills nicht rassenbezogen und woher sollen sich dann die unterschiedlichen Boni ergeben?

Ich tippe bei Faction-Battlecruiser mal auf den zugehörigen Rassen-Cruiser als Boniskill. Schlieslich sind die Cruiserskills ja auch vorraussetzung zum erlernen des Battlecruisers an sich.

Das gleiche beim Destroyer.... nur da eben mit dem zugehörigen Fregatten-skill.

Aber da die Tier 1 Battlecruiser ja bereits als T2 Varianten zu haben sind werden wohl nur die Tier 2 BC´s als Factionvariante kommen. Wobei mir irgendwie nie eine Drakemodel bei den Ratts aufgefallen ist... Ferrox im Tarn-look anyone? ;)

Bei diesem Gedankenspiel fällt mir auf das ich eine Faction-Drake wohl sehr sexy finden würde. Ausserdem wird es sowieso Zeit dafür.... schlieslich gab es die Contracts ja schon mit Dominion ::)
Menschliche Emotionen schmecken nach Pisse... (Urdnot Wreav, ME2)
Nur Kinder und einfache Leute mögen lebhafte Farben (Goethe)


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Offline Greg DaimYo

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Re: INCURSION
« Reply #22 on: October 14, 2010, 17:23:18 »
Quote
cutting it short: eve shortcuts revamped
reported by CCP Optimal | 2010.10.14 14:58:22 | NEW | Comments

There are times in EVE Online where split second decisions make the difference between life and death. It is entirely possible that those split second decisions must be made through a right-click menu.  Realizing that this may not be the best way of doing things, we have done a complete revamp of the shortcut system in EVE Online, which will be hitting Tranquility in the upcoming release, Incursion.

There is bad news...

To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality. Annoying as it might be for the chatty of you to begin with, this will by far be outweighed by the benefit of freeing up the entire keyboard, which has in a sense been held ransom by the chat focus functionality. Instead, there will be a special "set chat focus" command that can be bound to any key (SPACE by default).

And now for the good news!

Bind shortcuts to any key

Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).

Mouse buttons

EVE now finally recognizes that your mouse might have more than two buttons. You can now bind mouse buttons 3, 4 and 5 directly for shortcuts, or use them as mod keys to create shortcuts like MOUSE4 +A (if that's your thing).

Combat shortcuts

I think that most people agree that targeting stuff through CTRL+Click is the way to go. We decided to iterate on this and introduce combat shortcuts. Long story short, you can now do most in-space essentials like warp, approach, orbit, keep at range, etc. by holding down the designated shortcut key and clicking the target. Those shortcut keys are of course configurable, but the defaults are conveniently bound to buttons on the left side of the keyboard:

A : Align to, Q: Approach, D:Dock/Jump/Activate gate, E: Keep at range, CTRL: Toggle lock target, ALT: Toggle look at, W: Orbit, T: Show info, S: Warp to

Don't like clicking?

Fine. In that case you might be interested to know that you can execute the combat shortcuts explained above through your keyboard alone. Simply set focus to the overview (there is even a new shortcut to do that; ALT+SPACE) and press one of the combat shortcut keys.

There is more

- Improved shortcut bindings system in the ESC menu. Shortcuts are now neatly categorized, and bound and unbound commands are now displayed in the same list. The key binding pop-up window has been made simpler to use as well.

- Default shortcuts assigned to more commands, for example, commonly used windows have been bound to ALT + key shortcuts (ALT+S for science and industry, ALT+W for wallet, etc).

- Combat shortcut buttons are now included in the mouse hints of the Active Item buttons to make it easier to memorize them.

Check it out on SISI

As of this being written, the new shortcuts are live on Singularity for you to bash on. It is wildly important that we get feedback on the changes before moving on to Tranquility. Are some defaults annoying as death? Are there commands that you would love to see shortcuts for? If so, tell us, and we might very well listen.

http://www.eveonline.com/devblog.asp?a=blog&bid=806

Offline Hagen Stein

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Re: INCURSION
« Reply #23 on: October 14, 2010, 17:56:12 »
Applaus für die Key Shortcuts!

Quote
EVE now finally recognizes that your mouse might have more than two buttons.

Erzähl das den Apple-Usern. ;D

Offline Kalrar Sut

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Re: INCURSION
« Reply #24 on: October 14, 2010, 18:14:39 »
A : Align to, Q: Approach, D:Dock/Jump/Activate gate, E: Keep at range, CTRL: Toggle lock target, ALT: Toggle look at, W: Orbit, T: Show info, S: Warp to

Ohh ich sehe grausam undisziplinierte Fleets auf mich zukommen wenn die Leute anfangen solche Shortcuts zu definieren und dann so Sachen wie "Need cap" in den Fleet-Chat tippen... ;D ;D ;D


Offline Hagen Stein

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Re: INCURSION
« Reply #25 on: October 14, 2010, 18:23:18 »
Ohh ich sehe grausam undisziplinierte Fleets auf mich zukommen wenn die Leute anfangen solche Shortcuts zu definieren und dann so Sachen wie "Need cap" vermeintlich in den Fleet-Chat tippen... ;D ;D ;D

;)

Wenn sie es tatsächlich in den Chat tippen, ist ja alles gut.

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Re: INCURSION
« Reply #26 on: October 14, 2010, 23:33:45 »
Quote
Combat shortcuts

I think that most people agree that targeting stuff through CTRL+Click is the way to go. We decided to iterate on this and introduce combat shortcuts. Long story short, you can now do most in-space essentials like warp, approach, orbit, keep at range, etc. by holding down the designated shortcut key and clicking the target. Those shortcut keys are of course configurable, but the defaults are conveniently bound to buttons on the left side of the keyboard:

A : Align to, Q: Approach, D:Dock/Jump/Activate gate, E: Keep at range, CTRL: Toggle lock target, ALT: Toggle look at, W: Orbit, T: Show info, S: Warp to

Don't like clicking?

Fine. In that case you might be interested to know that you can execute the combat shortcuts explained above through your keyboard alone. Simply set focus to the overview (there is even a new shortcut to do that; ALT+SPACE) and press one of the combat shortcut keys.
EPIC STUFF INCOMING!! :headbanger:

Offline Hagen Stein

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Re: INCURSION
« Reply #27 on: October 15, 2010, 11:12:59 »
* Hagen Stein wirft schon mal prophylaktisch eine Googlesuche nach Joysticks an.

Offline Kasper

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Re: INCURSION
« Reply #28 on: October 15, 2010, 11:15:20 »
YEAH
keyboard only game - das find ich ma sehr cool - auch wenn einige es doof finden werden ;)

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Re: INCURSION
« Reply #29 on: November 11, 2010, 03:51:07 »

Devblog: The nation strikes back


Quote
Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store. Alternatively, they can also be changed into any empire corporation loyalty point, at a certain exchange rate. Pirate corporations are excluded, however.

Finally, the last Sansha boss in each incursion will also drop Sansha sub-capital ship blueprint copies as well as some other goodies. In low-security space (and only there), there will also be a chance of receiving a blueprint copy of the boss ship type itself, the Sansha supercarrier.