Author Topic: Inferno im Sommer 2012  (Read 9170 times)

0 Members and 1 Guest are viewing this topic.

Offline Tek Handle

  • Biotronics Member
  • Battleship Pilot
  • ****
  • Posts: 3.109
Inferno im Sommer 2012
« on: February 22, 2012, 18:51:10 »

Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=3433

BACKWARDS THEN FORWARDS
reported by CCP Unifex | 2012.02.22 16:58:56


“The future influences the present just as much as the past.”

-Friedrich Nietzsche

Hello again everyone. It’s time to to look back at the last few months and then take a quick peak into the near future for the pilots of EVE Online. Last November’s release of Crucible was a key moment for us. Not only did it herald a shift in focus in what types of releases we were going to deliver to you, it also coincided with significant changes in how we, CCP, go about making the game we all love. There is plenty of detail about all of this in this dev Blog from CCP Zulu and in the December CSM minutes. In short, we are focusing the majority of our efforts on the “core” game of EVE whilst taking some time to give some TLC to our own internal structure, processes and tools.

The good thing is that the first big mountain of work on our reorganization has been completed, although there will be more change for us ahead. After the initial disruption that an effort like this always creates, all our developers are back in the serious business of making EVE better and better. You have already seen some of the results of this with January’s 1.1 point release for Crucible which brought balancing changes for Assault Frigates, Neocom improvements, Factional Warfare increments and a host of other changes all designed around making it a better experience to play EVE. Time Dilation has brought a level playing field in super-populated server situations and Team Gridlock have now turned their attention to performance improvements for the client, having recently released some of their work in Crucible 1.2.



A picture from a recent Time Dilated fleet fight courtesy of Deathcrow (click to enlarge)

You will also have noticed an increase in the pace of small targeted patches and hotfixes, many in response to the reports we are getting in from new back-end systems we put in place to help us react to issues faster.

In addition to the many small fixes and improvements we’ve deployed, we have also released a completely revamped eveonline.com website, designed to lead new pilots into the wonders that await them in the game. Poke around with it if you haven’t yet. It’s complemented by a simultaneous release of an ever improving community website for those who have been in the game for a while longer.

That’s actually quite a bit when you consider it has only been two and a half months since Crucible launched. However, it is time to look to the future and see what it brings.

EVE’s developers are really getting into their stride for our upcoming releases. I recently emerged from many demos where the teams have been showing off their progress from their second sprint (short development cycle). I have to say that even at this early stage I think we have some great features, content and improvements for you coming up over the next 4-5 months. We are hoping to have a number of small releases as we go through February, March and April culminating in our major, war-themed release coming just before the summer, EVE Online: Inferno



The next few months will be spent reinvigorating Concord-sanctioned warfare, giving tools and a framework to groups who wish to take advantage of these conflicts both directly and indirectly. We are also looking to introduce many new things which will mix up all forms of combat in a way not seen for a long time. Factional Warfare will also be seeing changes to make it much more relevant and fun by giving real reasons to fight for your faction.

As we continue development there will also be smaller changes, improvements and usability fixes, and we will not forsake our game performance focus. We will be making some changes and additions to our avatar technology and many other parts of the game. The websites will continue their metamorphoses and there may even be sight of more developer events on TQ.

Finally, we will revealing more concrete steps in the link between EVE and DUST 514, bringing an unprecedented level of collaboration, conflict and purpose to both games living in the same EVE Universe.

Am I playing my cards close to my chest? Of course. I’m keeping details light right now as it is still early on in the development process. I’d also much rather let the people putting all the hard work into making these features a reality have the chance to unveil things. Expect dev blogs, forum posts, interviews and video blogs packed full of information in the coming weeks and months.

Of course, if you want to witness the next big reveal of plans for EVE Online: Inferno, then you can hear it in person by coming to Fanfest in March. There you will be able to get quite cozy with your favorite devs and find out the real lowdown on EVE. This year Fanfest will be at a bigger, better venue right in the social epicenter of downtown Reykjavik, allowing us to bring MOAR EVE to Fanfest than ever before as well as some sneak previews of DUST 514, including the first-ever hands-on demo.. I can’t wait for the event and I hope to talk spaceships with a lot of you in person.

Time to sum up what has become a giant tease of a blog. A lot of work was put into YourEVE by everyone at CCP over the last few months and we all hope to continue momentum into what is shaping up to be the best year ever for EVE Online. The changes we painfully  undertook appear to already be paying dividends via the Crucible releases.. More importantly though, I hope each one of you is experiencing benefits from our recent releases and that our plan going forward will bring even more of the same.  I thank you for being here with us as we co-develop EVE with you, the greatest gaming community ever assembled. I trust that, come EVE Online: Inferno, you will be having the grandest time blowing each other up and/or profiting from it.

CCP Unifex
Jonathan Lander
Senior Producer of EVE Online

Darkares1

  • Guest
Re: Inferno im Sommer 2012
« Reply #1 on: February 22, 2012, 20:46:48 »
gibt es auch auf deutsch, oder könnte es mir mal jemand das wichtigste übersetzen

Offline falcoon24

  • Biotronics Member
  • Battleship Pilot
  • ****
  • Posts: 2.425
  • Technokrat
Re: Inferno im Sommer 2012
« Reply #2 on: February 22, 2012, 21:16:20 »
gibt es auch auf deutsch, oder könnte es mir mal jemand das wichtigste übersetzen

Uebersetzung: blabla ... wir sind toll ... blabla ... Faction Warefare (nix genaues) .. blabla

Von grossen Nullsec-Update steht da nix.

Offline Marnoth

  • Biotronics Member
  • Destroyer Pilot
  • **
  • Posts: 380
Re: Inferno im Sommer 2012
« Reply #3 on: February 22, 2012, 21:17:00 »
steht eigentlich nichts wichtiges drinnen, außer dass sie was an Concord ändern wollen

Offline dognose

  • Biotronics Member
  • Battlecruiser Pilot
  • ***
  • Posts: 1.793
Re: Inferno im Sommer 2012
« Reply #4 on: February 22, 2012, 21:23:26 »
gibt es auch auf deutsch, oder könnte es mir mal jemand das wichtigste übersetzen

Rionan Nafee ausm EVEGer arbeitet da gerade dran:
http://www.eveger.de/forum/forumdisplay.php?f=56

Einfach mal ab und an das Übersetzungsforum prüfen  ;)


I don't lose ships, i know exactly where they blew up.

Offline Tek Handle

  • Biotronics Member
  • Battleship Pilot
  • ****
  • Posts: 3.109
Re: Inferno im Sommer 2012
« Reply #5 on: February 22, 2012, 22:06:37 »

Offline Mona

  • Biotronics Member
  • Destroyer Pilot
  • **
  • Posts: 295
  • Are we more than human?
    • A N3rd life
Re: Inferno im Sommer 2012
« Reply #6 on: February 23, 2012, 07:53:29 »
hui klingt mal nett  :laugh:
Smartbombs are useless without smart people..

Steam: mafri2007
Web: http://mafri.ws
Twitter: http://www.twitter.com/web207

Offline Kasper

  • Biotronics Member
  • Battlecruiser Pilot
  • ***
  • Posts: 1.647
Re: Inferno im Sommer 2012
« Reply #7 on: February 23, 2012, 11:25:41 »
Irgendwie liest es sich so, als würde mich die Expansion nicht sonderlich betreffen. :(
WTB Nullsec Overhaul.

Offline Marnoth

  • Biotronics Member
  • Destroyer Pilot
  • **
  • Posts: 380
Re: Inferno im Sommer 2012
« Reply #8 on: February 23, 2012, 11:48:45 »

Offline Florian Silbereisen

  • Biotronics Member
  • Destroyer Pilot
  • **
  • Posts: 301
Re: Inferno im Sommer 2012
« Reply #9 on: February 23, 2012, 11:55:59 »
das minmatarrookieschiff sieht einfach nur kacke aus
keine verve diese concept artisten. absolut keine verve  :doh:

Offline Hagen Stein

  • Administrator
  • Assault Frigate Pilot
  • ****
  • Posts: 6.642
  • Biotronics Inc. [BIOTR]
    • EVEWalletAware - an offline wallet manager
Re: Inferno im Sommer 2012
« Reply #10 on: February 23, 2012, 18:11:59 »
das minmatarrookieschiff sieht einfach nur kacke aus
keine verve diese concept artisten. absolut keine verve  :doh:

Eben. Das impliziert ja schon alleine die Bezeichung "Artist".  :gripe: Die kann ich auf Gallenteschiffe hetzen und bekomme brauchbare verspielte Ergebnisse.

Auf das Design eines richtigen Minmatarschiffs setzt Du aber vernünftigerweise, wenn Du an autenthischen Resultaten interessiert bist, einen Schmied - vorzugsweise Grob- oder Blankschmied - an.

Offline Tek Handle

  • Biotronics Member
  • Battleship Pilot
  • ****
  • Posts: 3.109

Offline Marnoth

  • Biotronics Member
  • Destroyer Pilot
  • **
  • Posts: 380
Re: Inferno im Sommer 2012
« Reply #12 on: February 23, 2012, 20:21:03 »
Naja ka hört sich irgendwie uninteressanter als sonst an, dazu dass es mich kaum interessiert, sind sie irgendwie sauer dass sie so wenig Mittel/Personal bekommen.
Also glaub net dass da irgendwas relevantes in naher Zukunft kommt

Offline dognose

  • Biotronics Member
  • Battlecruiser Pilot
  • ***
  • Posts: 1.793


I don't lose ships, i know exactly where they blew up.

Offline Konkubienchen

  • Biotronics Member
  • Battlecruiser Pilot
  • ***
  • Posts: 1.692
  • This is Konkuuu !!!
Re: Inferno im Sommer 2012
« Reply #14 on: February 24, 2012, 15:31:51 »
Hm, also mal ehrlich, für mich klingt das so nach: "Oh mist, Fanfest steht vor der Türe, wir brauchen noch einen Programmpunkt der sich als tolle Aufarbeitung von altem Content verkaufen lässt und nehmen deshalb die 4 kleinsten Schiffe des Spiels und fummeln ein bisschen am Modell, an der Textur und schließlich an den Effekt-Ebenen des Skins rum".
Captain, we are completely surrounded!
Excellent, so we can fire in any direction.

Bananapoc!!!